![]() SS: AI is a subject near and dear to the heart of many strategy gamers. in previous games Halflings were a bit underpowered, however some experienced players actually played with them because of the extra challenge they posed. AoW3 is a game strong on empire building where we encourage people to experiment and we actually welcome a limited amount of imbalances. That being said, we value variation and experimentation. But in the end nothing matches fine-tuning the game after release with the feedback from thousands of players. Next we have an in-game valuation system that puts a value to each game entity and of course there is iterative development with testing including automated AI vs AI testing. avoid units achieving full physical immunity through buffing). There are initial spreadsheet checks and logic limitations (i.e. LS & AW: In Age of Wonders 3 we approach balance from multiple angles. What is Age of Wonders 3’s strategy regarding game balance? Allowing players access to incredibly powerful abilities can offer an exciting experience, but can also be very difficult to do in a game incorporating multiplayer. Given such varied options and potential, game balance can be a difficult thing to get just right. SS: Age of Wonders 3 is going to feature at least six races, six classes, and six specializations upon release. The answers were provided by Lennart Sas and Arno van Wingerden, founders of Triumph Studios. Keith, our fantasy Hero, asked Triumph Studios some questions about their new turn-based fantasy strategy game. ![]() A pre-alpha gameplay video was made available a few months ago, at GDC. After Age of Wonders and its two sequels AoW:The Wizard’s Throne and AoW: Shadow Magic, Triumph Studios returns to the world of Age of Wonders once more and prepares to release their third sequel, Age of Wonders 3, by the end of this year.
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